<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.openfortress.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kate</id>
	<title>Open Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.openfortress.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kate"/>
	<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/wiki/Special:Contributions/Kate"/>
	<updated>2026-05-03T13:14:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Open_Fortress&amp;diff=713</id>
		<title>Open Fortress</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Open_Fortress&amp;diff=713"/>
		<updated>2025-01-06T08:55:19Z</updated>

		<summary type="html">&lt;p&gt;Kate: Copy Overview and Features section from VDC Wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hierarchy|of}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|title = Open Fortress&lt;br /&gt;
|image = Software Cover - Open Fortress.jpg&lt;br /&gt;
|platform = {{win|1}}, {{linux|1}}&lt;br /&gt;
|mode = {{w|icon=0|Single-player video game|Single-player}},  {{w|icon=0|Multiplayer video game|Multiplayer}}&lt;br /&gt;
|sdk = [[vdc:Source_SDK_2013|Source SDK 2013]]&lt;br /&gt;
|steamdeck = Playable&lt;br /&gt;
|engine = {{src|4}} (custom {{src13|1}} branch)&lt;br /&gt;
|distribution = Website, Adastral&lt;br /&gt;
|codelang = [[wikipedia:C++|C++]]&lt;br /&gt;
|website = [https://openfortress.fun/ Official Website]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{of|4}} is a free, community-developed {{tf2|4}} mod that introduces new gamemodes, characters, weapons, maps and more to the world of TF2. Over 100 community contributors have combined their creativity and innovation with the iconic mid-century aesthetic of TF2 and the gameplay features of classic arena shooters, delivering a truly unique spin on one of the most popular multiplayer games of all time.&lt;br /&gt;
&lt;br /&gt;
==Features ==&lt;br /&gt;
* [[Deathmatch_(Gamemode)|Deathmatch]], a free-for-all {{Quake|4}} inspired gamemode where the goal is to rack up the most frags before the round ends.&lt;br /&gt;
* An original class, The Mercenary, a wise-cracking jack-of-all-trades gunman created for Deathmatch.&lt;br /&gt;
* Various Mercenary-centric gamemodes such as Mercenary Capture the Flag, Mercenary Domination, Team Deathmatch and Infection.&lt;br /&gt;
* Tons of original cosmetics, all unlocked from the start.&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=File:Quake1-16px.png&amp;diff=712</id>
		<title>File:Quake1-16px.png</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=File:Quake1-16px.png&amp;diff=712"/>
		<updated>2025-01-06T08:54:53Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Template:Quake&amp;diff=711</id>
		<title>Template:Quake</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Template:Quake&amp;diff=711"/>
		<updated>2025-01-06T08:54:32Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{seealso|[[Template:Quakeengine]]}}&lt;br /&gt;
{{doc|docpage=Template:Software/Doc}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Software&lt;br /&gt;
| {{{1}}}&lt;br /&gt;
| ico = Quake1-16px.png&lt;br /&gt;
| vdc = yes&lt;br /&gt;
| ico size = 15px&lt;br /&gt;
| link = Quake&lt;br /&gt;
| name = {{#switch: {{language}}|#default = Quake&lt;br /&gt;
	| zh = 雷神之锤}}&lt;br /&gt;
| name0 = Quake I&lt;br /&gt;
| name1 = Quake Mission Pack No. 1: Scourge of Armagon&lt;br /&gt;
| name2 = Quake Mission Pack No. 2: Dissolution of Eternity&lt;br /&gt;
| name3 = Quake 1&lt;br /&gt;
| name4 = Quake engine &amp;lt;!--Consider using {{quakeengine}} instead--&amp;gt;&lt;br /&gt;
| name5 = GLQuake&lt;br /&gt;
| name6 = QuakeWorld&lt;br /&gt;
| col = #9f4f33&lt;br /&gt;
| addtext-front = {{{addtext-front|}}}&lt;br /&gt;
| addtext = {{{addtext|}}}&lt;br /&gt;
| nt = {{{nt|}}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Template:Quake&amp;diff=710</id>
		<title>Template:Quake</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Template:Quake&amp;diff=710"/>
		<updated>2025-01-06T08:54:15Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;{{seealso|Template:Quakeengine}} {{doc|docpage=Template:Software/Doc}} &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Software | {{{1}}} | ico = Quake1-16px.png | ico size = 15px | link = Quake | name = {{#switch: {{language}}|#default = Quake 	| zh = 雷神之锤}} | name0 = Quake I | name1 = Quake Mission Pack No. 1: Scourge of Armagon | name2 = Quake Mission Pack No. 2: Dissolution of Eternity | name3 = Quake 1 | name4 = Quake engine &amp;lt;!--Consider using {{quakeengine}} instead--&amp;gt; | n...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{seealso|[[Template:Quakeengine]]}}&lt;br /&gt;
{{doc|docpage=Template:Software/Doc}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Software&lt;br /&gt;
| {{{1}}}&lt;br /&gt;
| ico = Quake1-16px.png&lt;br /&gt;
| ico size = 15px&lt;br /&gt;
| link = Quake&lt;br /&gt;
| name = {{#switch: {{language}}|#default = Quake&lt;br /&gt;
	| zh = 雷神之锤}}&lt;br /&gt;
| name0 = Quake I&lt;br /&gt;
| name1 = Quake Mission Pack No. 1: Scourge of Armagon&lt;br /&gt;
| name2 = Quake Mission Pack No. 2: Dissolution of Eternity&lt;br /&gt;
| name3 = Quake 1&lt;br /&gt;
| name4 = Quake engine &amp;lt;!--Consider using {{quakeengine}} instead--&amp;gt;&lt;br /&gt;
| name5 = GLQuake&lt;br /&gt;
| name6 = QuakeWorld&lt;br /&gt;
| col = #9f4f33&lt;br /&gt;
| addtext-front = {{{addtext-front|}}}&lt;br /&gt;
| addtext = {{{addtext|}}}&lt;br /&gt;
| nt = {{{nt|}}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Deathmatch&amp;diff=709</id>
		<title>Deathmatch</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Deathmatch&amp;diff=709"/>
		<updated>2025-01-06T08:51:42Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Deathmatch&#039;&#039;&#039; is the headline gamemode of [[Open Fortress]], pitting [[Mercenary|Mercenaries]] against one another in a free-for-all bloodbath -- whoever gets the most kills wins!&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:Mercneedsyou.jpg|thumb|right|Placeholder artwork, awaiting finalized wiki artwork]]&lt;br /&gt;
&lt;br /&gt;
At the start of every Deathmatch game, you spawn in a random position on the map. You are equipped with the [[Pistol]] and the [[Crowbar]] every respawn, only gaining new [[Weapon|weapons]] from grabbing them throughout the map. Each player is on their own team in the most basic sense, only being able to get points by killing other players in any means possible. On specific Deathmatch maps, there will be a [[Super Weapon]] that any player can grab. This weapons will do serious damage to anyone caught in the crossfire, only being held back by not being able to refill it&#039;s ammo. The only way to win in Deathmatch is to have the most amount of kills by the end of the round. &lt;br /&gt;
&lt;br /&gt;
[[Open Fortress]] offers a specific kind of Deathmatch that eases players into its gameplay while also allowing skillful players to use their surroundings to the fullest. It is currently the most finished gamemode with mainly balance changes, additional maps, UI changes, and quality of life improvements needing to be finished.&lt;br /&gt;
&lt;br /&gt;
== Team Deathmatch ==&lt;br /&gt;
&lt;br /&gt;
Additionally, there is also &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039; where opposing teams of mercenaries must rack in and gather a specific tally of kills before the other team to win!&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
{{todo|Small list of official deathmatch maps. Should also link to a category for deathmatch maps}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Template:KV_Targetname&amp;diff=708</id>
		<title>Template:KV Targetname</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Template:KV_Targetname&amp;diff=708"/>
		<updated>2025-01-06T08:44:41Z</updated>

		<summary type="html">&lt;p&gt;Kate: Add display text for &amp;quot;vdc:Generic Keyvalues, Inputs and Outputs&amp;quot; link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|{{t|KV Targetname null}}, for entities that are either stripped by compilers or removed shortly after the map spawns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; {{code|&amp;lt;nowiki&amp;gt;{{KV Targetname}}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
{{KV Targetname}}&lt;br /&gt;
[[Category:Keyvalue Templates|T]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{#switch: {{language}}&lt;br /&gt;
| #default = {{KV|[[vdc:Targetname|Name]]|intn=targetname|target_source|The name that other entities refer to this entity by, via [[vdc:Inputs and Outputs|Inputs/Outputs]] or other [[vdc:keyvalue|keyvalue]]s (e.g. &amp;lt;code&amp;gt;[[Entity_Hierarchy_(parenting)#Parentname|parentname]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt;).&amp;lt;/br&amp;gt;Also displayed in Hammer&#039;s 2D views and [[vdc:Hammer Entity Report Dialog|Entity Report]].}} {{seealso|[[vdc:Generic Keyvalues, Inputs and Outputs|Generic Keyvalues, Inputs and Outputs]] available to all entities}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Of_logic_dm&amp;diff=707</id>
		<title>Of logic dm</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Of_logic_dm&amp;diff=707"/>
		<updated>2025-01-06T08:43:51Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{of point|of_logic_dm|sprite=1}} Used for the [[Deathmatch (Gamemode)|Deathmatch]] gamemode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
{{KV Targetname}}&lt;br /&gt;
{{KV|Is Teamplay?|intn=IsTeamplay|boolean|Should the gamemode be Team Deathmatch?&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;br /&gt;
{{KV|Don&#039;t Count Kills?|intn=DontCountKills|boolean|Don&#039;t count kills, for use with TDM.&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Deathmatch&amp;diff=705</id>
		<title>Deathmatch</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Deathmatch&amp;diff=705"/>
		<updated>2025-01-06T08:43:02Z</updated>

		<summary type="html">&lt;p&gt;Kate: Kate moved page Deathmatch to Deathmatch (Gamemode): Page disambiguation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Deathmatch&#039;&#039;&#039; is the headline gamemode of [[Open Fortress]], pitting [[Mercenary|Mercenaries]] against one another in a free-for-all bloodbath -- whoever gets the most kills wins!&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:Mercneedsyou.jpg|thumb|right|Placeholder artwork, awaiting finalized wiki artwork]]&lt;br /&gt;
&lt;br /&gt;
At the start of every Deathmatch game, you spawn in a random position on the map. You are equipped with the [[Pistol]] and the [[Crowbar]] every respawn, only gaining new [[Weapon|weapons]] from grabbing them throughout the map. Each player is on their own team in the most basic sense, only being able to get points by killing other players in any means possible. On specific Deathmatch maps, there will be a [[Super Weapon]] that any player can grab. This weapons will do serious damage to anyone caught in the crossfire, only being held back by not being able to refill it&#039;s ammo. The only way to win in Deathmatch is to have the most amount of kills by the end of the round. &lt;br /&gt;
&lt;br /&gt;
[[Open Fortress]] offers a specific kind of Deathmatch that eases players into its gameplay while also allowing skillful players to use their surroundings to the fullest. It is currently the most finished gamemode with mainly balance changes, additional maps, UI changes, and quality of life improvements needing to be finished.&lt;br /&gt;
&lt;br /&gt;
== Team Deathmatch ==&lt;br /&gt;
&lt;br /&gt;
Additionally, there is also &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039; where opposing teams of mercenaries must rack in and gather a specific tally of kills before the other team to win!&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
* Todo&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Dm_music_manager&amp;diff=699</id>
		<title>Dm music manager</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Dm_music_manager&amp;diff=699"/>
		<updated>2025-01-04T11:33:08Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{of point|dm_music_manager|sprite=1}} Music handler Entity for the [[Deathmatch_(Gamemode)|Deathmatch]] gamemode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keyvalues==&lt;br /&gt;
{{KV Targetname}}&lt;br /&gt;
{{KV|Index|intn=Index|integer|Index used to pull from MapData.&amp;lt;br&amp;gt;Default: {{Code|0}}}}&lt;br /&gt;
{{KV|Waiting for players music|intn=WaitingForPlayerMusic|sound|Song used for waiting for players, raw files don&#039;t work here}}&lt;br /&gt;
{{KV|Mid-Round Music|intn=RoundMusic|sound|Song used mid round, also plays this songs end when the round ends, raw files don&#039;t work here}}&lt;br /&gt;
&lt;br /&gt;
{{KV|Optional - Waiting Music Player|intn=WaitingMusicPlayer|string|If specified, instead of making a new waiting for players music player it uses a pre-existing music player entity. Mainly used if you have special music logic.}}&lt;br /&gt;
{{KV|Optional - Round Music Player|intn=RoundMusicPlayer|string|If specified, instead of making a new mid round music player it uses a pre-existing music player entity. Mainly used if you have special music logic.}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Open_Fortress&amp;diff=694</id>
		<title>Open Fortress</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Open_Fortress&amp;diff=694"/>
		<updated>2025-01-04T11:22:05Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hierarchy|of}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|title = Open Fortress&lt;br /&gt;
|image = Software Cover - Open Fortress.jpg&lt;br /&gt;
|platform = {{win|1}}, {{linux|1}}&lt;br /&gt;
|mode = {{w|icon=0|Single-player video game|Single-player}},  {{w|icon=0|Multiplayer video game|Multiplayer}}&lt;br /&gt;
|sdk = [[vdc:Source_SDK_2013|Source SDK 2013]]&lt;br /&gt;
|steamdeck = Playable&lt;br /&gt;
|engine = {{src|4}} (custom {{src13|1}} branch)&lt;br /&gt;
|distribution = Website, Adastral&lt;br /&gt;
|codelang = [[wikipedia:C++|C++]]&lt;br /&gt;
|website = [https://openfortress.fun/ Official Website]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Category:Open_Fortress_brush_entities&amp;diff=692</id>
		<title>Category:Open Fortress brush entities</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Category:Open_Fortress_brush_entities&amp;diff=692"/>
		<updated>2025-01-04T11:16:45Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;This is a category for brush entities in {{of|4}}.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a category for [[vdc:Brush entity|brush entities]] in {{of|4}}.&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Category:Open_Fortress_point_entities&amp;diff=690</id>
		<title>Category:Open Fortress point entities</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Category:Open_Fortress_point_entities&amp;diff=690"/>
		<updated>2025-01-04T11:14:33Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;This is a category for point entities in {{of|4}}.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a category for [[vdc:Point entity|point entities]] in {{of|4}}.&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Template:Language/14&amp;diff=689</id>
		<title>Template:Language/14</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Template:Language/14&amp;diff=689"/>
		<updated>2025-01-04T11:14:25Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;Language of  &amp;lt;onlyinclude&amp;gt;{{#ifeq:{{lc:{{#language:{{ROOTPAGENAME}}}}}}|{{lc:{{ROOTPAGENAME}}}}|en|{{lcfirst:{{ROOTPAGENAME}}}}}}&amp;lt;/onlyinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Language of &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{lc:{{#language:{{ROOTPAGENAME}}}}}}|{{lc:{{ROOTPAGENAME}}}}|en|{{lcfirst:{{ROOTPAGENAME}}}}}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Category:Open_Fortress_entities&amp;diff=688</id>
		<title>Category:Open Fortress entities</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Category:Open_Fortress_entities&amp;diff=688"/>
		<updated>2025-01-04T11:13:17Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;Category:Entities by game Entities&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Entities by game]]&lt;br /&gt;
[[Category:Open Fortress|Entities]]&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Ofd_trigger_jump&amp;diff=687</id>
		<title>Ofd trigger jump</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Ofd_trigger_jump&amp;diff=687"/>
		<updated>2025-01-04T11:09:30Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;{{of brush|ofc_trigger_jump|sprite=0}} Bounces players to the target.  ==Keyvalues== {{KV Targetname}} {{KV|Target|intn=target|target_destination|Name of entity we&amp;#039;ll bounce players to.}} {{KV|Apex Height Increase|intn=apex_height_boost|float|Used to increase the height of our apex. Higher apex {{=}} bigger arc.}} {{KV|Soft landing?|intn=soft_landing|bool|Should launched players take no fall/impact damage?&amp;lt;br&amp;gt;Default: {{Code|false}}}} {{KV|Don&amp;#039;t compensate?|intn=no_compe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{of brush|ofc_trigger_jump|sprite=0}} Bounces players to the target.&lt;br /&gt;
&lt;br /&gt;
==Keyvalues==&lt;br /&gt;
{{KV Targetname}}&lt;br /&gt;
{{KV|Target|intn=target|target_destination|Name of entity we&#039;ll bounce players to.}}&lt;br /&gt;
{{KV|Apex Height Increase|intn=apex_height_boost|float|Used to increase the height of our apex. Higher apex {{=}} bigger arc.}}&lt;br /&gt;
{{KV|Soft landing?|intn=soft_landing|bool|Should launched players take no fall/impact damage?&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;br /&gt;
{{KV|Don&#039;t compensate?|intn=no_compensation|bool|When enabled, doesn&#039;t slow down the player&#039;s acceleration but rather adds onto it.&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;br /&gt;
{{KV|Remove air control in flight?|intn=no_aircontrol|bool|When enabled, players have no air control on their movement after touching the jumppad until they hit the ground again.&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;br /&gt;
{{KV|No air control - Confirm|intn=no_aircontrol_imsureaboutthis|bool|Yes, I am SURE that air control should be disabled when using this jumppad.&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;br /&gt;
{{KV|Don&#039;t reduce motion agaisnt jumppad trajectory?|intn=dont_reducebackwards|bool|When enabled, will not reduce motion against jumppad trajectory. Making holding foward against a jumpad that will push you backwards less effective.&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;br /&gt;
&lt;br /&gt;
==Outputs==&lt;br /&gt;
{{IO|OnJump|Fired when a player (or object) is bounced.|param=void}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Template:Of_brush&amp;diff=686</id>
		<title>Template:Of brush</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Template:Of_brush&amp;diff=686"/>
		<updated>2025-01-04T11:03:54Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;{{this is a|brush entity|name={{{1}}}|game=Open Fortress|icon=1|sprite={{{sprite}}}}}&amp;lt;/onlyinclude&amp;gt; {{Doc}} &amp;lt;!-- Add categories to the /Doc subpage, not here --&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{this is a|brush entity|name={{{1}}}|game=Open Fortress|icon=1|sprite={{{sprite}}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Doc}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /Doc subpage, not here --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Of_logic_loadout&amp;diff=685</id>
		<title>Of logic loadout</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Of_logic_loadout&amp;diff=685"/>
		<updated>2025-01-04T11:02:29Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;{{of point|of_logic_loadout|sprite=1}} Override the default loadout for a class.   ==Keyvalues== {{KV Targetname}} {{KV|Class|intn=Class|choices|Which class this should apply to, leaving it at 0 means it affects all classes.}} :* 0 : All (Default) :* 1 : Scout :* 2 : Sniper :* 3 : Soldier :* 4 : Demoman :* 5 : Medic :* 6 : Heavy :* 7 : Pyro :* 8 : Spy :* 9 : Engineer :* 10 : Mercenary :* 11 : Civilian :* 12 : Juggernaut  {{KV|Weapon 1|intn=WeaponName1|string|Specify a we...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{of point|of_logic_loadout|sprite=1}} Override the default loadout for a class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keyvalues==&lt;br /&gt;
{{KV Targetname}}&lt;br /&gt;
{{KV|Class|intn=Class|choices|Which class this should apply to, leaving it at 0 means it affects all classes.}}&lt;br /&gt;
:* 0 : All (Default)&lt;br /&gt;
:* 1 : Scout&lt;br /&gt;
:* 2 : Sniper&lt;br /&gt;
:* 3 : Soldier&lt;br /&gt;
:* 4 : Demoman&lt;br /&gt;
:* 5 : Medic&lt;br /&gt;
:* 6 : Heavy&lt;br /&gt;
:* 7 : Pyro&lt;br /&gt;
:* 8 : Spy&lt;br /&gt;
:* 9 : Engineer&lt;br /&gt;
:* 10 : Mercenary&lt;br /&gt;
:* 11 : Civilian&lt;br /&gt;
:* 12 : Juggernaut&lt;br /&gt;
&lt;br /&gt;
{{KV|Weapon 1|intn=WeaponName1|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 2|intn=WeaponName2|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 3|intn=WeaponName3|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 4|intn=WeaponName4|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 5|intn=WeaponName5|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 6|intn=WeaponName6|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 7|intn=WeaponName7|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 8|intn=WeaponName8|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 9|intn=WeaponName9|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 10|intn=WeaponName10|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 11|intn=WeaponName11|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 12|intn=WeaponName12|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 13|intn=WeaponName13|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 14|intn=WeaponName14|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 15|intn=WeaponName15|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 16|intn=WeaponName16|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 17|intn=WeaponName17|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 18|intn=WeaponName18|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 19|intn=WeaponName19|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 20|intn=WeaponName20|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 21|intn=WeaponName21|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 22|intn=WeaponName22|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 23|intn=WeaponName23|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 24|intn=WeaponName24|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 25|intn=WeaponName25|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 26|intn=WeaponName26|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 27|intn=WeaponName27|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 28|intn=WeaponName28|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 29|intn=WeaponName29|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 30|intn=WeaponName30|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 31|intn=WeaponName31|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 32|intn=WeaponName32|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 33|intn=WeaponName33|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 34|intn=WeaponName34|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 35|intn=WeaponName35|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 36|intn=WeaponName36|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 37|intn=WeaponName37|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 38|intn=WeaponName38|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 39|intn=WeaponName39|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 40|intn=WeaponName40|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 41|intn=WeaponName41|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 42|intn=WeaponName42|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 43|intn=WeaponName43|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 44|intn=WeaponName44|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 45|intn=WeaponName45|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 46|intn=WeaponName46|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 47|intn=WeaponName47|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 48|intn=WeaponName48|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 49|intn=WeaponName49|string|Specify a weapon to be given.}}&lt;br /&gt;
{{KV|Weapon 50|intn=WeaponName50|string|Specify a weapon to be given.}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=File:Of_logic_loadout.png&amp;diff=684</id>
		<title>File:Of logic loadout.png</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=File:Of_logic_loadout.png&amp;diff=684"/>
		<updated>2025-01-04T11:02:18Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Dm_music_manager&amp;diff=683</id>
		<title>Dm music manager</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Dm_music_manager&amp;diff=683"/>
		<updated>2025-01-04T10:57:45Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{of point|dm_music_manager|sprite=1}} Music handler Entity for the [[Deathmatch_(Gamemode)]] gamemode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keyvalues==&lt;br /&gt;
{{KV Targetname}}&lt;br /&gt;
{{KV|Index|intn=Index|integer|Index used to pull from MapData.&amp;lt;br&amp;gt;Default: {{Code|0}}}}&lt;br /&gt;
{{KV|Waiting for players music|intn=WaitingForPlayerMusic|sound|Song used for waiting for players, raw files don&#039;t work here}}&lt;br /&gt;
{{KV|Mid-Round Music|intn=RoundMusic|sound|Song used mid round, also plays this songs end when the round ends, raw files don&#039;t work here}}&lt;br /&gt;
&lt;br /&gt;
{{KV|Optional - Waiting Music Player|intn=WaitingMusicPlayer|string|If specified, instead of making a new waiting for players music player it uses a pre-existing music player entity. Mainly used if you have special music logic.}}&lt;br /&gt;
{{KV|Optional - Round Music Player|intn=RoundMusicPlayer|string|If specified, instead of making a new mid round music player it uses a pre-existing music player entity. Mainly used if you have special music logic.}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=File:Dm_music_manager.png&amp;diff=682</id>
		<title>File:Dm music manager.png</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=File:Dm_music_manager.png&amp;diff=682"/>
		<updated>2025-01-04T10:57:28Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Dm_music_manager&amp;diff=681</id>
		<title>Dm music manager</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Dm_music_manager&amp;diff=681"/>
		<updated>2025-01-04T10:57:19Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;{{of point|dm_music_manager|sprite=1}} Music handler Entity for the Deathmatch_(Gamemode) gamemode.  ==Keyvalues== {{KV Targetname}} {{KV|Index|intn=Index|integer|Index used to pull from MapData.&amp;lt;br&amp;gt;Default: {{Code|0}}}} {{KV|Waiting for players music|intn=WaitingForPlayerMusic|sound|Song used for waiting for players, raw files don&amp;#039;t work here}} {{KV|Mid-Round Music|intn=RoundMusic|sound|Song used mid round, also plays this songs end when the round ends, raw files do...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{of point|dm_music_manager|sprite=1}} Music handler Entity for the [[Deathmatch_(Gamemode)]] gamemode.&lt;br /&gt;
&lt;br /&gt;
==Keyvalues==&lt;br /&gt;
{{KV Targetname}}&lt;br /&gt;
{{KV|Index|intn=Index|integer|Index used to pull from MapData.&amp;lt;br&amp;gt;Default: {{Code|0}}}}&lt;br /&gt;
{{KV|Waiting for players music|intn=WaitingForPlayerMusic|sound|Song used for waiting for players, raw files don&#039;t work here}}&lt;br /&gt;
{{KV|Mid-Round Music|intn=RoundMusic|sound|Song used mid round, also plays this songs end when the round ends, raw files don&#039;t work here}}&lt;br /&gt;
&lt;br /&gt;
{{KV|Optional - Waiting Music Player|intn=WaitingMusicPlayer|string|If specified, instead of making a new waiting for players music player it uses a pre-existing music player entity. Mainly used if you have special music logic.}}&lt;br /&gt;
{{KV|Optional - Round Music Player|intn=RoundMusicPlayer|string|If specified, instead of making a new mid round music player it uses a pre-existing music player entity. Mainly used if you have special music logic.}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Of_music_player&amp;diff=680</id>
		<title>Of music player</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Of_music_player&amp;diff=680"/>
		<updated>2025-01-04T10:53:29Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;{{of point|of_music_player|sprite=1}} Music handler Entity.   ==Keyvalues== {{KV Targetname}} {{KV EnableDisable}} {{KV|Index|intn=Index|integer|Index used to pull from MapData&amp;lt;br&amp;gt;Default: {{Code|0}}}} {{KV|Volume|intn=Volume|float|Initial volume for the music player, values range from 1(full volume) to 0 (silent)&amp;lt;br&amp;gt;Default: {{Code|1}}}}  {{KV|Song Soundscript|intn=LoopingSongName|sound|Song Soundscript, raw files don&amp;#039;t work here}}  ==Inputs== {{IO|SetVolume|Set the vol...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{of point|of_music_player|sprite=1}} Music handler Entity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keyvalues==&lt;br /&gt;
{{KV Targetname}}&lt;br /&gt;
{{KV EnableDisable}}&lt;br /&gt;
{{KV|Index|intn=Index|integer|Index used to pull from MapData&amp;lt;br&amp;gt;Default: {{Code|0}}}}&lt;br /&gt;
{{KV|Volume|intn=Volume|float|Initial volume for the music player, values range from 1(full volume) to 0 (silent)&amp;lt;br&amp;gt;Default: {{Code|1}}}}&lt;br /&gt;
&lt;br /&gt;
{{KV|Song Soundscript|intn=LoopingSongName|sound|Song Soundscript, raw files don&#039;t work here}}&lt;br /&gt;
&lt;br /&gt;
==Inputs==&lt;br /&gt;
{{IO|SetVolume|Set the volume of the music player.|param=float}}&lt;br /&gt;
{{IO|AddVolume|Increments (or decrements) the music player volume.|param=float}}&lt;br /&gt;
&lt;br /&gt;
{{IO EnableDisable Input}}&lt;br /&gt;
{{IO Toggle}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=File:Of_music_player.png&amp;diff=679</id>
		<title>File:Of music player.png</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=File:Of_music_player.png&amp;diff=679"/>
		<updated>2025-01-04T10:53:08Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Of_weapon_giver&amp;diff=678</id>
		<title>Of weapon giver</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Of_weapon_giver&amp;diff=678"/>
		<updated>2025-01-04T10:49:30Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;{{of point|of_weapon_giver|sprite=0}} Entity that can give and take weapons from players.  ==Keyvalues== {{KV Targetname}}  ==Inputs== {{IO|GiveWeapon|Give the player a weapon.|param=string}} {{IO|RemoveWeapon|Remove a weapon from the players inventory.|param=string}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{of point|of_weapon_giver|sprite=0}} Entity that can give and take weapons from players.&lt;br /&gt;
&lt;br /&gt;
==Keyvalues==&lt;br /&gt;
{{KV Targetname}}&lt;br /&gt;
&lt;br /&gt;
==Inputs==&lt;br /&gt;
{{IO|GiveWeapon|Give the player a weapon.|param=string}}&lt;br /&gt;
{{IO|RemoveWeapon|Remove a weapon from the players inventory.|param=string}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Of_logic_esc&amp;diff=677</id>
		<title>Of logic esc</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Of_logic_esc&amp;diff=677"/>
		<updated>2025-01-04T10:48:29Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;{{of point|of_logic_esc|sprite=1}} Sets the map to the Escort gamemode.  ==Keyvalues== {{KV Targetname}} {{KV|RED Hunted Count|intn=MaxRedHunted|integer|How many Civilians the RED team will have.&amp;lt;br&amp;gt;Default: {{Code|0}}}} {{KV|BLU Hunted Count|intn=MaxBluHunted|integer|How many Civilians the BLU team will have.&amp;lt;br&amp;gt;Default: {{Code|0}}}}  ==Outputs== {{IO|OnHuntedDeath|Fired when a Hunted dies.|param=void}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{of point|of_logic_esc|sprite=1}} Sets the map to the [[Escort_(Gamemode)|Escort]] gamemode.&lt;br /&gt;
&lt;br /&gt;
==Keyvalues==&lt;br /&gt;
{{KV Targetname}}&lt;br /&gt;
{{KV|RED Hunted Count|intn=MaxRedHunted|integer|How many Civilians the RED team will have.&amp;lt;br&amp;gt;Default: {{Code|0}}}}&lt;br /&gt;
{{KV|BLU Hunted Count|intn=MaxBluHunted|integer|How many Civilians the BLU team will have.&amp;lt;br&amp;gt;Default: {{Code|0}}}}&lt;br /&gt;
&lt;br /&gt;
==Outputs==&lt;br /&gt;
{{IO|OnHuntedDeath|Fired when a Hunted dies.|param=void}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=File:Of_logic_esc.png&amp;diff=676</id>
		<title>File:Of logic esc.png</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=File:Of_logic_esc.png&amp;diff=676"/>
		<updated>2025-01-04T10:48:07Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Of_logic_gg&amp;diff=675</id>
		<title>Of logic gg</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Of_logic_gg&amp;diff=675"/>
		<updated>2025-01-04T10:46:04Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;{{of point|of_logic_gg|sprite=1}} Sets the map to the Gun Game gamemode.  ==Keyvalues== {{KV Targetname}} {{KV|List Only?|intn=ListOnly|bool|Don&amp;#039;t initiate the Gamemode, used to make your own weapon pool without making the map default to Gun Game.&amp;lt;br&amp;gt;Default: {{Code|false}}}} {{KV|Kills per Level|intn=RequiredKills|integer|How many kills are required to increase your level.&amp;lt;br&amp;gt;Default: {{Code|2}}}}  {{KV|Weapon on Level 1|intn=WeaponName01|string|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{of point|of_logic_gg|sprite=1}} Sets the map to the [[Gun_Game_(Gamemode)|Gun Game]] gamemode.&lt;br /&gt;
&lt;br /&gt;
==Keyvalues==&lt;br /&gt;
{{KV Targetname}}&lt;br /&gt;
{{KV|List Only?|intn=ListOnly|bool|Don&#039;t initiate the Gamemode, used to make your own weapon pool without making the map default to Gun Game.&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;br /&gt;
{{KV|Kills per Level|intn=RequiredKills|integer|How many kills are required to increase your level.&amp;lt;br&amp;gt;Default: {{Code|2}}}}&lt;br /&gt;
&lt;br /&gt;
{{KV|Weapon on Level 1|intn=WeaponName01|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 2|intn=WeaponName02|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 3|intn=WeaponName03|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 4|intn=WeaponName04|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 5|intn=WeaponName05|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 6|intn=WeaponName06|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 7|intn=WeaponName07|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 8|intn=WeaponName08|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 9|intn=WeaponName09|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 10|intn=WeaponName10|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 11|intn=WeaponName11|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 12|intn=WeaponName12|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 13|intn=WeaponName13|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 14|intn=WeaponName14|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 15|intn=WeaponName15|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 16|intn=WeaponName16|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 17|intn=WeaponName17|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 18|intn=WeaponName18|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 19|intn=WeaponName19|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 20|intn=WeaponName20|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 21|intn=WeaponName21|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 22|intn=WeaponName22|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 23|intn=WeaponName23|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 24|intn=WeaponName24|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 25|intn=WeaponName25|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 26|intn=WeaponName26|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 27|intn=WeaponName27|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 28|intn=WeaponName28|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 29|intn=WeaponName29|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 30|intn=WeaponName30|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 31|intn=WeaponName31|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 32|intn=WeaponName32|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 33|intn=WeaponName33|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 34|intn=WeaponName34|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 35|intn=WeaponName35|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 36|intn=WeaponName36|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 37|intn=WeaponName37|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 38|intn=WeaponName38|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 39|intn=WeaponName39|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 40|intn=WeaponName40|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 41|intn=WeaponName41|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 42|intn=WeaponName42|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 43|intn=WeaponName43|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 44|intn=WeaponName44|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 45|intn=WeaponName45|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 46|intn=WeaponName46|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 47|intn=WeaponName47|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 48|intn=WeaponName48|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 49|intn=WeaponName49|string|Weapon given on this level.}}&lt;br /&gt;
{{KV|Weapon on Level 50|intn=WeaponName50|string|Weapon given on this level.}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=File:Of_logic_gg.png&amp;diff=674</id>
		<title>File:Of logic gg.png</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=File:Of_logic_gg.png&amp;diff=674"/>
		<updated>2025-01-04T10:45:52Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Of_logic_dom&amp;diff=673</id>
		<title>Of logic dom</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Of_logic_dom&amp;diff=673"/>
		<updated>2025-01-04T10:30:56Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;{{of point|of_logic_dom|sprite=1}} Sets the map to the Domination gamemode.  ==Keyvalues== {{KV Targetname}} {{KV|Socre Limit|intn=DomScoreLimit|integer|The score limit that teams will need to hit.&amp;lt;br&amp;gt;Default: {{Code|300}}}} {{KV|Score Time|intn=DomScoreTime|integer|Every this amount of time (seconds), points will be added to the team(s) owning a control point.&amp;lt;br&amp;gt;Default: {{Code|3}}}} {{KV|Win on Score Limit?|intn=DomWinOnLimit|bool|If set, the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{of point|of_logic_dom|sprite=1}} Sets the map to the [[Domination_(Gamemode)|Domination]] gamemode.&lt;br /&gt;
&lt;br /&gt;
==Keyvalues==&lt;br /&gt;
{{KV Targetname}}&lt;br /&gt;
{{KV|Socre Limit|intn=DomScoreLimit|integer|The score limit that teams will need to hit.&amp;lt;br&amp;gt;Default: {{Code|300}}}}&lt;br /&gt;
{{KV|Score Time|intn=DomScoreTime|integer|Every this amount of time (seconds), points will be added to the team(s) owning a control point.&amp;lt;br&amp;gt;Default: {{Code|3}}}}&lt;br /&gt;
{{KV|Win on Score Limit?|intn=DomWinOnLimit|bool|If set, the game will select a winner upon hitting the score limit.&amp;lt;br&amp;gt;Default: {{Code|true}}}}&lt;br /&gt;
&lt;br /&gt;
==Inputs==&lt;br /&gt;
{{IO|AddDomScoreRed|Add score to RED team. Negative values are allowed (will subtract)|param=integer}}&lt;br /&gt;
{{IO|AddDomScoreBlue|Add score to BLU team. Negative values are allowed (will subtract)|param=integer}}&lt;br /&gt;
{{IO|SetDomScoreRed|Set the score of RED team.|param=integer}}&lt;br /&gt;
{{IO|SetDomScoreBlue|Set the score of the BLU team.|param=integer}}&lt;br /&gt;
{{IO|SetDomScoreLimit|Set the score limit.|param=integer}}&lt;br /&gt;
&lt;br /&gt;
==Outputs==&lt;br /&gt;
{{IO|OnScoreLimitHitAny|Fired when any team hits the score limit.}}&lt;br /&gt;
{{IO|OnScoreLimitHitRed|Fired when RED team hits the score limit.}}&lt;br /&gt;
{{IO|OnScoreLimitHitBlue|Fired when BLU team hits the score limit.}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Of_bot_spawner&amp;diff=672</id>
		<title>Of bot spawner</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Of_bot_spawner&amp;diff=672"/>
		<updated>2025-01-04T10:24:45Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Point_Entities]]&lt;br /&gt;
&lt;br /&gt;
{{of point|of_bot_spawner|sprite=1}} Spawn Bots&lt;br /&gt;
&lt;br /&gt;
==Keyvalues==&lt;br /&gt;
{{KV Targetname}}&lt;br /&gt;
{{KV EnableDisable}}&lt;br /&gt;
{{KV|Bot Template 1|intn=BotTemplate1|string|Template to use for spawning bots}}&lt;br /&gt;
{{KV|Bot Template 2|intn=BotTemplate2|string|Template to use for spawning bots}}&lt;br /&gt;
{{KV|Bot Template 3|intn=BotTemplate3|string|Template to use for spawning bots}}&lt;br /&gt;
{{KV|Bot Template 4|intn=BotTemplate4|string|Template to use for spawning bots}}&lt;br /&gt;
{{KV|Bot Template 5|intn=BotTemplate5|string|Template to use for spawning bots}}&lt;br /&gt;
{{KV|Default Template|intn=TemplateNum|integer|Sets which template should be used.}}&lt;br /&gt;
{{KV|Randomize Templates|intn=RandomizeTemplates|bool|If true, randomizes which template should be used for each bot.}}&lt;br /&gt;
{{KV|Wave Size|intn=WaveSize|integer|How many bots should spawn per wave.}}&lt;br /&gt;
{{KV|Wave Interval|intn=WaveIntervals|float|How long it should take before a wave respawns, setting it to -1 spawns it only once.}}&lt;br /&gt;
{{KV|Spawn When Cleared|intn=SpawnWhenCleared|bool|If true, won&#039;t spawn the next wave untill the previous one is dead.}}&lt;br /&gt;
{{KV|Wave Preset|intn=WavePreset|string|If set, it will use a wave preset to determine which bot template to use for how many bots.}}&lt;br /&gt;
{{KV|Target Entity Name|intn=Target|target_destination|If set, makes the bots target a specific point to go to.}}&lt;br /&gt;
{{KV|Spawn Point|intn=SpawnPoint|target_destination|If set, spawns the bots around a targeted entity, instead of around the bot spawner.}}&lt;br /&gt;
{{KV|Spawn Radius|intn=SpawnRadius|float|Radius around which bots will spawn (units).}}&lt;br /&gt;
&lt;br /&gt;
==Inputs==&lt;br /&gt;
{{IO EnableDisable Input}}&lt;br /&gt;
{{IO Toggle}}&lt;br /&gt;
{{IO|SpawnWave|Force spawn a wave, doesn&#039;t reset the wave interval|param=void}}&lt;br /&gt;
{{IO|ResetInterval|Resets the time to spawn a wave|param=void}}&lt;br /&gt;
{{IO|SetInterval|Sets the time it takes for waves to respawn|param=float}}&lt;br /&gt;
{{IO|SetTemplate|Changes which template is used to spawn bots|param=integer}}&lt;br /&gt;
{{IO|SetTarget|Changes the targeted entity|param=target_destination}}&lt;br /&gt;
{{IO|KillAllBots|Kills all active bots|param=string}}&lt;br /&gt;
&lt;br /&gt;
==Outputs==&lt;br /&gt;
{{IO|OnAllBotsKilled|Fired when every bot is defeated.}}&lt;br /&gt;
{{IO|OnBotKilled|Fired every time a bot dies.}}&lt;br /&gt;
{{IO|OnBotsSpawned|Fired whenever a wave is spawned.}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Template:IO_Toggle&amp;diff=671</id>
		<title>Template:IO Toggle</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Template:IO_Toggle&amp;diff=671"/>
		<updated>2025-01-04T10:24:22Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;{{IO|Toggle|Toggle the enable/disabled status of this entity|param=void}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IO|Toggle|Toggle the enable/disabled status of this entity|param=void}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Of_logic_dm&amp;diff=670</id>
		<title>Of logic dm</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Of_logic_dm&amp;diff=670"/>
		<updated>2025-01-04T10:23:15Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{of point|of_logic_dm|sprite=1}} Enables [[Deathmatch]] mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
{{KV Targetname}}&lt;br /&gt;
{{KV|Is Teamplay?|intn=IsTeamplay|boolean|Should the gamemode be Team Deathmatch?&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;br /&gt;
{{KV|Don&#039;t Count Kills?|intn=DontCountKills|boolean|Don&#039;t count kills, for use with TDM.&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Template:IO_BaseEntity_Output&amp;diff=669</id>
		<title>Template:IO BaseEntity Output</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Template:IO_BaseEntity_Output&amp;diff=669"/>
		<updated>2025-01-04T10:21:53Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;{{IO|OnUser1|Fired in response to FireUser1 input.|param=void}} {{IO|OnUser2|Fired in response to FireUser2 input.|param=void}} {{IO|OnUser3|Fired in response to FireUser3 input.|param=void}} {{IO|OnUser4|Fired in response to FireUser4 input.|param=void}} {{IO|OnKilled|Fires when this entity is removed with the {{Code|Kill}} input.|param=void}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IO|OnUser1|Fired in response to FireUser1 input.|param=void}}&lt;br /&gt;
{{IO|OnUser2|Fired in response to FireUser2 input.|param=void}}&lt;br /&gt;
{{IO|OnUser3|Fired in response to FireUser3 input.|param=void}}&lt;br /&gt;
{{IO|OnUser4|Fired in response to FireUser4 input.|param=void}}&lt;br /&gt;
{{IO|OnKilled|Fires when this entity is removed with the {{Code|Kill}} input.|param=void}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Template:IO_BaseEntity_Input&amp;diff=668</id>
		<title>Template:IO BaseEntity Input</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Template:IO_BaseEntity_Input&amp;diff=668"/>
		<updated>2025-01-04T10:20:15Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;{{IO|Kill|Removes this entity and all its children from the world.|param=void}} {{IO|KillHierarchy|Removes this entity and all its children from the world. Faster than sending the Kill input on entities with children.|param=void}} {{IO|AddOutput|Adds an entity I/O connection to this entity.&amp;lt;br&amp;gt;Format: {{Code|Adds an entity I/O connection to this entity. Format: &amp;lt;output name&amp;gt; &amp;lt;targetname&amp;gt;:&amp;lt;inputname&amp;gt;:&amp;lt;parameter&amp;gt;:&amp;lt;delay&amp;gt;:&amp;lt;max times to fire (-1 {{=}} infinite, 1 {{=}} only...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IO|Kill|Removes this entity and all its children from the world.|param=void}}&lt;br /&gt;
{{IO|KillHierarchy|Removes this entity and all its children from the world. Faster than sending the Kill input on entities with children.|param=void}}&lt;br /&gt;
{{IO|AddOutput|Adds an entity I/O connection to this entity.&amp;lt;br&amp;gt;Format: {{Code|Adds an entity I/O connection to this entity. Format: &amp;lt;output name&amp;gt; &amp;lt;targetname&amp;gt;:&amp;lt;inputname&amp;gt;:&amp;lt;parameter&amp;gt;:&amp;lt;delay&amp;gt;:&amp;lt;max times to fire (-1 {{=}} infinite, 1 {{=}} only once)&amp;gt;. }}|param=string}}&lt;br /&gt;
{{IO|FireUser1|Causes this entity&#039;s OnUser1 output to be fired.|param=void}}&lt;br /&gt;
{{IO|FireUser2|Causes this entity&#039;s OnUser2 output to be fired.|param=void}}&lt;br /&gt;
{{IO|FireUser3|Causes this entity&#039;s OnUser3 output to be fired.|param=void}}&lt;br /&gt;
{{IO|FireUser4|Causes this entity&#039;s OnUser4 output to be fired.|param=void}}&lt;br /&gt;
{{IO|Use|Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input.|param=void}}&lt;br /&gt;
{{IO|Touch|Make the entity touch the specified entity.|param=string}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{IO|FireOutput|Fires the named output on this entity.&amp;lt;br&amp;gt;Format: {{Code|&amp;amp;lt;output name&amp;gt;:&amp;amp;lt;activator&amp;gt;:&amp;amp;lt;caller&amp;gt;:&amp;amp;lt;parameter&amp;gt;:&amp;amp;lt;delay&amp;gt;}} &amp;lt;br&amp;gt;Example: {{Code|OnDeath{{colon}}hl3cardgame{{colon}}gaben}}. Everything beyond the output name is optional.|param=string}}&lt;br /&gt;
{{IO|RemoveOutput|Removes all instances of the named output on this entity. Wildcards are supported, meaning you could just pass {{Code|&amp;amp;ast;}} to wipe all outputs from this entity.|param=string}}&lt;br /&gt;
{{IO|CancelPending|Cancels any events fired by this entity that are currently pending in the I/O event queue.|param=void}}&lt;br /&gt;
&lt;br /&gt;
{{IO|SetLocalOrigin|Sets this entity&#039;s origin in the map.|param=vector}}&lt;br /&gt;
{{IO|SetLocalVelocity|Sets this entity&#039;s current velocity.|param=vector}}&lt;br /&gt;
{{IO|SetLocalAngularVelocity|Sets this entity&#039;s current angular velocity.|param=vector}}&lt;br /&gt;
&lt;br /&gt;
{{IO|AddSpawnFlags|Adds spawnflag(s) to this entity. Many spawnflags have their respective numbers suffixed in this FGD.|param=integer}}&lt;br /&gt;
{{IO|RemoveSpawnFlags|Removes spawnflag(s) to this entity. Many spawnflags have their respective numbers suffixed in this FGD.|param=integer}}&lt;br /&gt;
&lt;br /&gt;
{{IO|SetTarget|Sets this entity&#039;s target. This is specific to certain entities, particularly logic entities that involve a target.|param=target_destination}}&lt;br /&gt;
{{IO|SetOwnerEntity|Sets this entity&#039;s owner entity. This has nothing to do with parenting and has more to do with collision and kill credits.|param=target_entity}}&lt;br /&gt;
&lt;br /&gt;
{{IO|SetThinkNull|Sets this entity&#039;s general think function to null. Behavior varies from entity to entity.|param=void}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Template:IO_EnableDisable_Input&amp;diff=667</id>
		<title>Template:IO EnableDisable Input</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Template:IO_EnableDisable_Input&amp;diff=667"/>
		<updated>2025-01-04T10:07:06Z</updated>

		<summary type="html">&lt;p&gt;Kate: Use parameter type &amp;quot;void&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IO|Enable|Enable this entity.|param=void}}&lt;br /&gt;
{{IO|Disable|Disable this entity.|param=void}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Template:IO_EnableDisable_Input&amp;diff=666</id>
		<title>Template:IO EnableDisable Input</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Template:IO_EnableDisable_Input&amp;diff=666"/>
		<updated>2025-01-04T10:06:31Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;{{IO|Enable|Enable this entity.}} {{IO|Disable|Disable this entity.}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IO|Enable|Enable this entity.}}&lt;br /&gt;
{{IO|Disable|Disable this entity.}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Of_logic_dm&amp;diff=665</id>
		<title>Of logic dm</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Of_logic_dm&amp;diff=665"/>
		<updated>2025-01-04T10:05:24Z</updated>

		<summary type="html">&lt;p&gt;Kate: Use &amp;quot;of entity&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{of point|of_logic_dm|sprite=1}} Enables [[Deathmatch]] mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
{{KV|Is Teamplay?|intn=IsTeamplay|boolean|Should the gamemode be Team Deathmatch?&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;br /&gt;
&lt;br /&gt;
{{KV|Don&#039;t Count Kills?|intn=DontCountKills|boolean|Don&#039;t count kills, for use with TDM.&amp;lt;br&amp;gt;Default: {{Code|false}}}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Template:KV_EnableDisable&amp;diff=664</id>
		<title>Template:KV EnableDisable</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Template:KV_EnableDisable&amp;diff=664"/>
		<updated>2025-01-04T10:05:09Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;{{KV|Start Disabled?|intn=StartDisabled|bool|Default: {{Code|false}}}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KV|Start Disabled?|intn=StartDisabled|bool|Default: {{Code|false}}}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=File:Of_logic_dm.png&amp;diff=663</id>
		<title>File:Of logic dm.png</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=File:Of_logic_dm.png&amp;diff=663"/>
		<updated>2025-01-04T10:02:08Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Template:KeyValue/Doc&amp;diff=662</id>
		<title>Template:KeyValue/Doc</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Template:KeyValue/Doc&amp;diff=662"/>
		<updated>2025-01-04T09:10:40Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{Doc/subpage}}&amp;lt;/noinclude&amp;gt; &amp;lt;!-- Please place categories where indicated at the bottom of this page.) --&amp;gt; {{shortcut|KV&amp;lt;br&amp;gt;kv}} This template is used to generate Keyvalue definitions on entity pages.  == Usage ==  &amp;lt;nowiki&amp;gt;{{KV|&amp;lt;name&amp;gt;|&amp;lt;variable type&amp;gt;|&amp;lt;description&amp;gt;}}&amp;lt;/nowiki&amp;gt;  {{note|Don&amp;#039;t forget to use Template:= to escape any &amp;quot;{{=}}&amp;quot; characters in the text.}}  == Examples and Parameters ==  {| class=standard-table ! Parameter || Description || Example...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Doc/subpage}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Please place categories where indicated at the bottom of this page.) --&amp;gt;&lt;br /&gt;
{{shortcut|KV&amp;lt;br&amp;gt;kv}}&lt;br /&gt;
This template is used to generate [[Keyvalue]] definitions on entity pages.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{KV|&amp;lt;name&amp;gt;|&amp;lt;variable type&amp;gt;|&amp;lt;description&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{note|Don&#039;t forget to use [[Template:=]] to escape any &amp;quot;{{=}}&amp;quot; characters in the text.}}&lt;br /&gt;
&lt;br /&gt;
== Examples and Parameters == &lt;br /&gt;
{| class=standard-table&lt;br /&gt;
! Parameter || Description || Example || Preview&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;deprecated&amp;lt;/code&amp;gt; || This Keyvalue is deprecated and should no longer be used. || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{KV|I&#039;m deprecated|intn=deprecated|string|Really, don&#039;t use me anymore!|deprecated=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{KV|I&#039;m deprecated|intn=deprecated|string|Really, don&#039;t use me anymore!|deprecated=1}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nofgd&amp;lt;/code&amp;gt; || This Keyvalue isn&#039;t available in the official FGD. || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{KV|Add me to the FGD|intn=addfgd|boolean|Because I&#039;m not there!|nofgd=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{KV|Add me to the FGD|intn=addfgd|boolean|Because I&#039;m not there!|nofgd=1}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;intn&amp;lt;/code&amp;gt; || The internal/engine name for this Keyvalue.&amp;lt;br&amp;gt;Required; if absent, the page will display green todo text and applies [[:Category:Pages with undefined internal keyvalue names]]. You can look for internal names in [[:Category:Valve FGD|fgds]]. If internal name doesn&#039;t need to be specified use &amp;lt;code&amp;gt;intn=0.&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{KV|Name|intn=targetname|string|The name that other entities refer to this entity by.}}&amp;lt;/nowiki&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{KV|Name|string|The name that other entities refer to this entity by.}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{KV|Name|intn=targetname|string|The name that other entities refer to this entity by.}}&lt;br /&gt;
{{KV|Name|string|The name that other entities refer to this entity by.}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;since&amp;lt;/code&amp;gt; || This Keyvalue is available since this game. Can use either &amp;lt;nowiki&amp;gt;{{&amp;lt;game&amp;gt; add}}&amp;lt;/nowiki&amp;gt; or {{tl|Since}} templates. || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{KV|I like Alien Swarm|intn=likealienswarm|bool|I&#039;m available in Portal 2, too!|since=AS}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{KV|I like Alien Swarm|intn=likealienswarm|bool|I&#039;m available in Portal 2, too!|since=AS}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;also&amp;lt;/code&amp;gt; || This Keyvalue is also available in this game. Can use either &amp;lt;nowiki&amp;gt;{{&amp;lt;game&amp;gt; also}}&amp;lt;/nowiki&amp;gt; or {{tl|Also}} templates. || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{KV|I like Alien Swarm|intn=likealienswarm|bool|I&#039;m also available in Garry&#039;s Mod!|since=AS|also=GMOD}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{KV|I like Alien Swarm|intn=likealienswarm|bool|I&#039;m also available in Garry&#039;s Mod!|since=AS|also={{GMOD}}}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;only&amp;lt;/code&amp;gt; || This Keyvalue is available only in this game. Can use either &amp;lt;nowiki&amp;gt;{{&amp;lt;game&amp;gt; only}}&amp;lt;/nowiki&amp;gt; or {{tl|Only}} templates. || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{KV|I love Alien Swarm|intn=lovealienswarm|integer|I&#039;m only available in Alien Swarm!|only=AS}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{KV|I love Alien Swarm|intn=lovealienswarm|integer|I&#039;m only available in Alien Swarm!|only=AS}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;not&amp;lt;/code&amp;gt; || This Keyvalue is not available just in this game. Only uses the template {{tl|Not}}. || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{KV|I love Alien Swarm|intn=lovealienswarm|integer|I&#039;m available in Portal 2 too, but not in CS:GO!|since={{as}}|removed={{csgo}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{KV|I love Alien Swarm|intn=lovealienswarm|integer|I&#039;m available in Portal 2 too, but not in CS:GO!|since={{as}}|not={{csgo}}}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;removed&amp;lt;/code&amp;gt; || This Keyvalue was removed in this game onwards. Only uses the template {{tl|Removed}}. || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{KV|I love Alien Swarm|intn=lovealienswarm|integer|Actually... I&#039;m not here anymore since Portal 2, including CS:GO...|since={{as}}|removed={{csgo}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{KV|I love Alien Swarm|intn=lovealienswarm|integer|Actually... I&#039;m not here anymore since Portal 2, including CS:GO...|since={{as}}|removed={{portal2}}}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;to&amp;lt;/code&amp;gt; || Use this to define a set of Keyvalues with very similar names. Use &amp;lt;code&amp;gt;intn2&amp;lt;/code&amp;gt; for the second keyvalue&#039;s internal name. || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{KV|Sound 01|intn=Sound01|to=Sound 24|intn2=Sound24|string|There are many of us...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{KV|Sound 01|intn=Sound01|to=Sound 24|intn2=Sound24|string|There are many of us...}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Template:IO]]&lt;br /&gt;
* [[Template:Fl]]&lt;br /&gt;
* [[Template:MatParam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{Sandbox other||&lt;br /&gt;
&amp;lt;!-- Categories below this line, please --&amp;gt;&lt;br /&gt;
[[Category:FGD Templates]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Template:Not_in_FGD&amp;diff=661</id>
		<title>Template:Not in FGD</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Template:Not_in_FGD&amp;diff=661"/>
		<updated>2025-01-04T09:10:26Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shortcut|Template:!fgd}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&#039;&#039;&#039;&amp;lt;small&amp;gt;[[vdc:Non-FGD features|{{#switch:{{ROOTPAGENAME}}&lt;br /&gt;
| #default = !FGD&lt;br /&gt;
| Ru = Отсутствует в FGD!&lt;br /&gt;
| Zh = 不存在于FGD！&lt;br /&gt;
}}]]&amp;lt;/small&amp;gt;&#039;&#039;&#039;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Template:Not_in_FGD&amp;diff=660</id>
		<title>Template:Not in FGD</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Template:Not_in_FGD&amp;diff=660"/>
		<updated>2025-01-04T09:10:08Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;{{shortcut|Template:!fgd}}  &amp;lt;onlyinclude&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;small&amp;gt; Zh = 不存在于FGD！ }}&amp;lt;/small&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/onlyinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shortcut|Template:!fgd}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&#039;&#039;&#039;&amp;lt;small&amp;gt;[[Non-FGD features|{{#switch:{{ROOTPAGENAME}}&lt;br /&gt;
| #default = !FGD&lt;br /&gt;
| Ru = Отсутствует в FGD!&lt;br /&gt;
| Zh = 不存在于FGD！&lt;br /&gt;
}}]]&amp;lt;/small&amp;gt;&#039;&#039;&#039;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Template:%3D&amp;diff=659</id>
		<title>Template:=</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Template:%3D&amp;diff=659"/>
		<updated>2025-01-04T09:09:47Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;=&amp;lt;/onlyinclude&amp;gt; == Documentation == This template is used to insert a = character into a template or table where it would otherwise affect the formatting of the template/table instead of displaying the character. It is most likely to be used in conjunction with the Key template. See its documentation for further information. {{Tip|Instead of &amp;quot;espacing&amp;quot; every occurrence of an equals sign in an unnamed parameter of a template call with {{T|&amp;amp;#6...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;=&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== Documentation ==&lt;br /&gt;
This template is used to insert a = character into a template or table where it would otherwise affect the formatting of the template/table instead of displaying the character. It is most likely to be used in conjunction with the [[Template:Key|Key]] template. See its documentation for further information.&lt;br /&gt;
{{Tip|Instead of &amp;quot;espacing&amp;quot; every occurrence of an equals sign in an unnamed parameter of a template call with {{T|&amp;amp;#61;}}, it may be easier to use the unnamed parameter like a named parameter.&amp;lt;br&amp;gt;&lt;br /&gt;
Both of the following deliver {{Code|1=if (i == 0) return count == 0;}}:&lt;br /&gt;
* {{T|Code|{{P|&amp;lt;nowiki&amp;gt;if (i {{=}}{{=}} 0) return count {{=}}{{=}} 0;&amp;lt;/nowiki&amp;gt;}}}}&lt;br /&gt;
* {{T|Code|{{P|1|2=if (i == 0) return count == 0;}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates for within templates]]&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Category:Brush_Entities&amp;diff=658</id>
		<title>Category:Brush Entities</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Category:Brush_Entities&amp;diff=658"/>
		<updated>2025-01-04T09:08:48Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;brush entity&amp;#039;&amp;#039;&amp;#039; is an entity that has been &amp;quot;tied&amp;quot; to one or more brushes. The brushes define its shape and appearance. Brush entities do not affect visibility.  To learn how to create brush entities, see: * Entity creation#Brush-based entity creation (reference) * Creating Brush Entities (tutorial)  Category:Entities by type  Cate...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;brush entity&#039;&#039;&#039; is an [[vdc:entity|entity]] that has been &amp;quot;tied&amp;quot; to one or more [[vdc:brush|brush]]es. The brushes define its shape and appearance. Brush entities do not affect [[vdc:visibility|visibility]].&lt;br /&gt;
&lt;br /&gt;
To learn how to create brush entities, see:&lt;br /&gt;
* [[vdc:Entity creation#Brush-based entity creation|Entity creation#Brush-based entity creation]] (reference)&lt;br /&gt;
* [[vdc:Creating Brush Entities|Creating Brush Entities]] (tutorial)&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities by type]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Design]]&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Category:Point_Entities&amp;diff=657</id>
		<title>Category:Point Entities</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Category:Point_Entities&amp;diff=657"/>
		<updated>2025-01-04T09:07:24Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;Point entities occupy a single, infinitely small point in space as opposed to brush entities, which occupy a volume inside a map.  Category:Entities by type  Category:Level Design&amp;lt;!--How exactly they are related?--&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[vdc:Point entities|Point entities]] occupy a single, infinitely small point in space as opposed to [[:Category:Brush Entities|brush entities]], which occupy a volume inside a map.&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities by type]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Design]]&amp;lt;!--How exactly they are related?--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=File:Of_logic_dom.png&amp;diff=656</id>
		<title>File:Of logic dom.png</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=File:Of_logic_dom.png&amp;diff=656"/>
		<updated>2025-01-04T09:05:57Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=File:Of_gamemode_dom.png&amp;diff=655</id>
		<title>File:Of gamemode dom.png</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=File:Of_gamemode_dom.png&amp;diff=655"/>
		<updated>2025-01-04T09:05:10Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Of_bot_spawner&amp;diff=654</id>
		<title>Of bot spawner</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Of_bot_spawner&amp;diff=654"/>
		<updated>2025-01-04T09:04:06Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;Category:Point_Entities  {{of point|of_bot_spawner|sprite=1}} Spawn Bots  ==Keyvalues== {{KV Targetname}} {{KV|Bot Template 1|intn=BotTemplate1|string|Template to use for spawning bots}} {{KV|Bot Template 2|intn=BotTemplate2|string|Template to use for spawning bots}} {{KV|Bot Template 3|intn=BotTemplate3|string|Template to use for spawning bots}} {{KV|Bot Template 4|intn=BotTemplate4|string|Template to use for spawning bots}} {{KV|Bot Template 5|intn=BotTemplate5|str...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Point_Entities]]&lt;br /&gt;
&lt;br /&gt;
{{of point|of_bot_spawner|sprite=1}} Spawn Bots&lt;br /&gt;
&lt;br /&gt;
==Keyvalues==&lt;br /&gt;
{{KV Targetname}}&lt;br /&gt;
{{KV|Bot Template 1|intn=BotTemplate1|string|Template to use for spawning bots}}&lt;br /&gt;
{{KV|Bot Template 2|intn=BotTemplate2|string|Template to use for spawning bots}}&lt;br /&gt;
{{KV|Bot Template 3|intn=BotTemplate3|string|Template to use for spawning bots}}&lt;br /&gt;
{{KV|Bot Template 4|intn=BotTemplate4|string|Template to use for spawning bots}}&lt;br /&gt;
{{KV|Bot Template 5|intn=BotTemplate5|string|Template to use for spawning bots}}&lt;br /&gt;
{{KV|Default Template|intn=TemplateNum|integer|Sets which template should be used.}}&lt;br /&gt;
{{KV|Randomize Templates|intn=RandomizeTemplates|bool|If true, randomizes which template should be used for each bot.}}&lt;br /&gt;
{{KV|Wave Size|intn=WaveSize|integer|How many bots should spawn per wave.}}&lt;br /&gt;
{{KV|Wave Interval|intn=WaveIntervals|float|How long it should take before a wave respawns, setting it to -1 spawns it only once.}}&lt;br /&gt;
{{KV|Spawn When Cleared|intn=SpawnWhenCleared|bool|If true, won&#039;t spawn the next wave untill the previous one is dead.}}&lt;br /&gt;
{{KV|Wave Preset|intn=WavePreset|string|If set, it will use a wave preset to determine which bot template to use for how many bots.}}&lt;br /&gt;
{{KV|Target Entity Name|intn=Target|target_destination|If set, makes the bots target a specific point to go to.}}&lt;br /&gt;
{{KV|Spawn Point|intn=SpawnPoint|target_destination|If set, spawns the bots around a targeted entity, instead of around the bot spawner.}}&lt;br /&gt;
{{KV|Spawn Radius|intn=SpawnRadius|float|Radius around which bots will spawn (units).}}&lt;br /&gt;
&lt;br /&gt;
==Inputs==&lt;br /&gt;
{{IO|SpawnWave|Force spawn a wave, doesn&#039;t reset the wave interval|param=void}}&lt;br /&gt;
{{IO|ResetInterval|Resets the time to spawn a wave|param=void}}&lt;br /&gt;
{{IO|SetInterval|Sets the time it takes for waves to respawn|param=float}}&lt;br /&gt;
{{IO|SetTemplate|Changes which template is used to spawn bots|param=integer}}&lt;br /&gt;
{{IO|SetTarget|Changes the targeted entity|param=target_destination}}&lt;br /&gt;
{{IO|KillAllBots|Kills all active bots|param=string}}&lt;br /&gt;
&lt;br /&gt;
==Outputs==&lt;br /&gt;
{{IO|OnAllBotsKilled|Fired when every bot is defeated.}}&lt;br /&gt;
{{IO|OnBotKilled|Fired every time a bot dies.}}&lt;br /&gt;
{{IO|OnBotsSpawned|Fired whenever a wave is spawned.}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=File:Of_bot_spawner.png&amp;diff=653</id>
		<title>File:Of bot spawner.png</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=File:Of_bot_spawner.png&amp;diff=653"/>
		<updated>2025-01-04T09:01:35Z</updated>

		<summary type="html">&lt;p&gt;Kate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Of_auto_team&amp;diff=652</id>
		<title>Of auto team</title>
		<link rel="alternate" type="text/html" href="https://www.openfortress.wiki/w/index.php?title=Of_auto_team&amp;diff=652"/>
		<updated>2025-01-04T08:55:22Z</updated>

		<summary type="html">&lt;p&gt;Kate: Created page with &amp;quot;Category:Point_Entities  {{of point|of_auto_team|sprite=0}} Forces non bot spawner players to join a specific team.  ==Keyvalues== {{KV Targetname}} {{KV|Team|intn=AutoTeam|choices|Team to force switch to.}} :* 0 : Unassigned (Default) :* 1 : Spectator :* 2 : RED :* 3 : BLU :* 4 : Mercenary {{KV|Exclude All Bots|intn=ExcludeAllBots|bool|Makes bots that are spawned via tf_bot_add not force switch to this team, don&amp;#039;t use this unless you know what you&amp;#039;re doing.}} {{KV|D...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Point_Entities]]&lt;br /&gt;
&lt;br /&gt;
{{of point|of_auto_team|sprite=0}} Forces non bot spawner players to join a specific team.&lt;br /&gt;
&lt;br /&gt;
==Keyvalues==&lt;br /&gt;
{{KV Targetname}}&lt;br /&gt;
{{KV|Team|intn=AutoTeam|choices|Team to force switch to.}}&lt;br /&gt;
:* 0 : Unassigned (Default)&lt;br /&gt;
:* 1 : Spectator&lt;br /&gt;
:* 2 : RED&lt;br /&gt;
:* 3 : BLU&lt;br /&gt;
:* 4 : Mercenary&lt;br /&gt;
{{KV|Exclude All Bots|intn=ExcludeAllBots|bool|Makes bots that are spawned via tf_bot_add not force switch to this team, don&#039;t use this unless you know what you&#039;re doing.}}&lt;br /&gt;
{{KV|Disable spectating|intn=DisableSpectating|bool|Weather or not you should be allowed to switch to spectator.}}&lt;br /&gt;
{{KV|Override Team Menu|intn=TeamResFiles|string|If specified, changes the team menu resource to this}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
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