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	<title>Template:IO BaseEntity Input - Revision history</title>
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	<updated>2026-05-03T13:16:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.openfortress.wiki/w/index.php?title=Template:IO_BaseEntity_Input&amp;diff=668&amp;oldid=prev</id>
		<title>Kate: Created page with &quot;{{IO|Kill|Removes this entity and all its children from the world.|param=void}} {{IO|KillHierarchy|Removes this entity and all its children from the world. Faster than sending the Kill input on entities with children.|param=void}} {{IO|AddOutput|Adds an entity I/O connection to this entity.&lt;br&gt;Format: {{Code|Adds an entity I/O connection to this entity. Format: &lt;output name&gt; &lt;targetname&gt;:&lt;inputname&gt;:&lt;parameter&gt;:&lt;delay&gt;:&lt;max times to fire (-1 {{=}} infinite, 1 {{=}} only...&quot;</title>
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		<updated>2025-01-04T10:20:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{IO|Kill|Removes this entity and all its children from the world.|param=void}} {{IO|KillHierarchy|Removes this entity and all its children from the world. Faster than sending the Kill input on entities with children.|param=void}} {{IO|AddOutput|Adds an entity I/O connection to this entity.&amp;lt;br&amp;gt;Format: {{Code|Adds an entity I/O connection to this entity. Format: &amp;lt;output name&amp;gt; &amp;lt;targetname&amp;gt;:&amp;lt;inputname&amp;gt;:&amp;lt;parameter&amp;gt;:&amp;lt;delay&amp;gt;:&amp;lt;max times to fire (-1 {{=}} infinite, 1 {{=}} only...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{IO|Kill|Removes this entity and all its children from the world.|param=void}}&lt;br /&gt;
{{IO|KillHierarchy|Removes this entity and all its children from the world. Faster than sending the Kill input on entities with children.|param=void}}&lt;br /&gt;
{{IO|AddOutput|Adds an entity I/O connection to this entity.&amp;lt;br&amp;gt;Format: {{Code|Adds an entity I/O connection to this entity. Format: &amp;lt;output name&amp;gt; &amp;lt;targetname&amp;gt;:&amp;lt;inputname&amp;gt;:&amp;lt;parameter&amp;gt;:&amp;lt;delay&amp;gt;:&amp;lt;max times to fire (-1 {{=}} infinite, 1 {{=}} only once)&amp;gt;. }}|param=string}}&lt;br /&gt;
{{IO|FireUser1|Causes this entity&amp;#039;s OnUser1 output to be fired.|param=void}}&lt;br /&gt;
{{IO|FireUser2|Causes this entity&amp;#039;s OnUser2 output to be fired.|param=void}}&lt;br /&gt;
{{IO|FireUser3|Causes this entity&amp;#039;s OnUser3 output to be fired.|param=void}}&lt;br /&gt;
{{IO|FireUser4|Causes this entity&amp;#039;s OnUser4 output to be fired.|param=void}}&lt;br /&gt;
{{IO|Use|Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input.|param=void}}&lt;br /&gt;
{{IO|Touch|Make the entity touch the specified entity.|param=string}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{IO|FireOutput|Fires the named output on this entity.&amp;lt;br&amp;gt;Format: {{Code|&amp;amp;lt;output name&amp;gt;:&amp;amp;lt;activator&amp;gt;:&amp;amp;lt;caller&amp;gt;:&amp;amp;lt;parameter&amp;gt;:&amp;amp;lt;delay&amp;gt;}} &amp;lt;br&amp;gt;Example: {{Code|OnDeath{{colon}}hl3cardgame{{colon}}gaben}}. Everything beyond the output name is optional.|param=string}}&lt;br /&gt;
{{IO|RemoveOutput|Removes all instances of the named output on this entity. Wildcards are supported, meaning you could just pass {{Code|&amp;amp;ast;}} to wipe all outputs from this entity.|param=string}}&lt;br /&gt;
{{IO|CancelPending|Cancels any events fired by this entity that are currently pending in the I/O event queue.|param=void}}&lt;br /&gt;
&lt;br /&gt;
{{IO|SetLocalOrigin|Sets this entity&amp;#039;s origin in the map.|param=vector}}&lt;br /&gt;
{{IO|SetLocalVelocity|Sets this entity&amp;#039;s current velocity.|param=vector}}&lt;br /&gt;
{{IO|SetLocalAngularVelocity|Sets this entity&amp;#039;s current angular velocity.|param=vector}}&lt;br /&gt;
&lt;br /&gt;
{{IO|AddSpawnFlags|Adds spawnflag(s) to this entity. Many spawnflags have their respective numbers suffixed in this FGD.|param=integer}}&lt;br /&gt;
{{IO|RemoveSpawnFlags|Removes spawnflag(s) to this entity. Many spawnflags have their respective numbers suffixed in this FGD.|param=integer}}&lt;br /&gt;
&lt;br /&gt;
{{IO|SetTarget|Sets this entity&amp;#039;s target. This is specific to certain entities, particularly logic entities that involve a target.|param=target_destination}}&lt;br /&gt;
{{IO|SetOwnerEntity|Sets this entity&amp;#039;s owner entity. This has nothing to do with parenting and has more to do with collision and kill credits.|param=target_entity}}&lt;br /&gt;
&lt;br /&gt;
{{IO|SetThinkNull|Sets this entity&amp;#039;s general think function to null. Behavior varies from entity to entity.|param=void}}&lt;/div&gt;</summary>
		<author><name>Kate</name></author>
	</entry>
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