Of announcer: Difference between revisions
		
		
		
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 (Created page with "Category:Point_Entities  {{of point|of_announcer}} Modify default announcer and make announcer messages {{PreservedEnt|of_announcer}}  ==Keyvalues== {{KV BaseEntity}} {{KV|Force Announcer|intn=ForceAnnouncer|bool|Should we use this Announcer even if the User has a different one set.}} {{KV|Announcer|intn=Announcer|string|Sets the default announcer for the map.\nBasegame Announcers: Benja, Announcer, VOX, Soldier, Carl, Arena, WillFromAfar, Merasmus, Louie.}}  ==Input...")  | 
			
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Revision as of 04:41, 4 January 2025
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 of_announcer  is a   point entity  available in 
 Open Fortress. Modify default announcer and make announcer messages
- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
 - Killing it removes it forever, as it is not respawned on a new round.
 - It cannot be spawned with a point_template.
 - Parenting this with non preserved entities may have undesirable effects.
 
Keyvalues
- Name 
(targetname)<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Force Announcer 
(ForceAnnouncer)<boolean> - Should we use this Announcer even if the User has a different one set.
 - Announcer 
(Announcer)<string> - Sets the default announcer for the map.\nBasegame Announcers: Benja, Announcer, VOX, Soldier, Carl, Arena, WillFromAfar, Merasmus, Louie.
 
Inputs
- AnnounceTeam <string>
 - Make a team announcement. Format <teamname> <soundscript>