Of logic esc: Difference between revisions
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(Created page with "{{of point|of_logic_esc|sprite=1}} Sets the map to the Escort gamemode. ==Keyvalues== {{KV Targetname}} {{KV|RED Hunted Count|intn=MaxRedHunted|integer|How many Civilians the RED team will have.<br>Default: {{Code|0}}}} {{KV|BLU Hunted Count|intn=MaxBluHunted|integer|How many Civilians the BLU team will have.<br>Default: {{Code|0}}}} ==Outputs== {{IO|OnHuntedDeath|Fired when a Hunted dies.|param=void}}") |
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Latest revision as of 10:48, 4 January 2025

of_logic_esc
is a point entity available in Open Fortress. Sets the map to the Escort gamemode.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- RED Hunted Count
(MaxRedHunted)
<integer> - How many Civilians the RED team will have.
Default:0
- BLU Hunted Count
(MaxBluHunted)
<integer> - How many Civilians the BLU team will have.
Default:0
Outputs
- OnHuntedDeath <void>
- Fired when a Hunted dies.