Ofd trigger jump: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{of brush|ofc_trigger_jump|sprite=0}} Bounces players to the target. ==Keyvalues== {{KV Targetname}} {{KV|Target|intn=target|target_destination|Name of entity we'll bounce players to.}} {{KV|Apex Height Increase|intn=apex_height_boost|float|Used to increase the height of our apex. Higher apex {{=}} bigger arc.}} {{KV|Soft landing?|intn=soft_landing|bool|Should launched players take no fall/impact damage?<br>Default: {{Code|false}}}} {{KV|Don't compensate?|intn=no_compe...") |
(No difference)
|
Revision as of 11:09, 4 January 2025
ofc_trigger_jump is a brush entity available in
Open Fortress. Bounces players to the target.
Keyvalues
- Name
(targetname)<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target
(target)<targetname> - Name of entity we'll bounce players to.
- Apex Height Increase
(apex_height_boost)<float> - Used to increase the height of our apex. Higher apex = bigger arc.
- Soft landing?
(soft_landing)<boolean> - Should launched players take no fall/impact damage?
Default:false - Don't compensate?
(no_compensation)<boolean> - When enabled, doesn't slow down the player's acceleration but rather adds onto it.
Default:false - Remove air control in flight?
(no_aircontrol)<boolean> - When enabled, players have no air control on their movement after touching the jumppad until they hit the ground again.
Default:false - No air control - Confirm
(no_aircontrol_imsureaboutthis)<boolean> - Yes, I am SURE that air control should be disabled when using this jumppad.
Default:false - Don't reduce motion agaisnt jumppad trajectory?
(dont_reducebackwards)<boolean> - When enabled, will not reduce motion against jumppad trajectory. Making holding foward against a jumpad that will push you backwards less effective.
Default:false
Outputs
- OnJump <void>
- Fired when a player (or object) is bounced.