of_logic_loadout

of_logic_loadout is a point entity available in
Open Fortress. Override the default loadout for a class.
Keyvalues
- Name
(targetname)<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Class
(Class)<choices> - Which class this should apply to, leaving it at 0 means it affects all classes.
- 0 : All (Default)
- 1 : Scout
- 2 : Sniper
- 3 : Soldier
- 4 : Demoman
- 5 : Medic
- 6 : Heavy
- 7 : Pyro
- 8 : Spy
- 9 : Engineer
- 10 : Mercenary
- 11 : Civilian
- 12 : Juggernaut
- Weapon 1
(WeaponName1)<string> - Specify a weapon to be given.
- Weapon 2
(WeaponName2)<string> - Specify a weapon to be given.
- Weapon 3
(WeaponName3)<string> - Specify a weapon to be given.
- Weapon 4
(WeaponName4)<string> - Specify a weapon to be given.
- Weapon 5
(WeaponName5)<string> - Specify a weapon to be given.
- Weapon 6
(WeaponName6)<string> - Specify a weapon to be given.
- Weapon 7
(WeaponName7)<string> - Specify a weapon to be given.
- Weapon 8
(WeaponName8)<string> - Specify a weapon to be given.
- Weapon 9
(WeaponName9)<string> - Specify a weapon to be given.
- Weapon 10
(WeaponName10)<string> - Specify a weapon to be given.
- Weapon 11
(WeaponName11)<string> - Specify a weapon to be given.
- Weapon 12
(WeaponName12)<string> - Specify a weapon to be given.
- Weapon 13
(WeaponName13)<string> - Specify a weapon to be given.
- Weapon 14
(WeaponName14)<string> - Specify a weapon to be given.
- Weapon 15
(WeaponName15)<string> - Specify a weapon to be given.
- Weapon 16
(WeaponName16)<string> - Specify a weapon to be given.
- Weapon 17
(WeaponName17)<string> - Specify a weapon to be given.
- Weapon 18
(WeaponName18)<string> - Specify a weapon to be given.
- Weapon 19
(WeaponName19)<string> - Specify a weapon to be given.
- Weapon 20
(WeaponName20)<string> - Specify a weapon to be given.
- Weapon 21
(WeaponName21)<string> - Specify a weapon to be given.
- Weapon 22
(WeaponName22)<string> - Specify a weapon to be given.
- Weapon 23
(WeaponName23)<string> - Specify a weapon to be given.
- Weapon 24
(WeaponName24)<string> - Specify a weapon to be given.
- Weapon 25
(WeaponName25)<string> - Specify a weapon to be given.
- Weapon 26
(WeaponName26)<string> - Specify a weapon to be given.
- Weapon 27
(WeaponName27)<string> - Specify a weapon to be given.
- Weapon 28
(WeaponName28)<string> - Specify a weapon to be given.
- Weapon 29
(WeaponName29)<string> - Specify a weapon to be given.
- Weapon 30
(WeaponName30)<string> - Specify a weapon to be given.
- Weapon 31
(WeaponName31)<string> - Specify a weapon to be given.
- Weapon 32
(WeaponName32)<string> - Specify a weapon to be given.
- Weapon 33
(WeaponName33)<string> - Specify a weapon to be given.
- Weapon 34
(WeaponName34)<string> - Specify a weapon to be given.
- Weapon 35
(WeaponName35)<string> - Specify a weapon to be given.
- Weapon 36
(WeaponName36)<string> - Specify a weapon to be given.
- Weapon 37
(WeaponName37)<string> - Specify a weapon to be given.
- Weapon 38
(WeaponName38)<string> - Specify a weapon to be given.
- Weapon 39
(WeaponName39)<string> - Specify a weapon to be given.
- Weapon 40
(WeaponName40)<string> - Specify a weapon to be given.
- Weapon 41
(WeaponName41)<string> - Specify a weapon to be given.
- Weapon 42
(WeaponName42)<string> - Specify a weapon to be given.
- Weapon 43
(WeaponName43)<string> - Specify a weapon to be given.
- Weapon 44
(WeaponName44)<string> - Specify a weapon to be given.
- Weapon 45
(WeaponName45)<string> - Specify a weapon to be given.
- Weapon 46
(WeaponName46)<string> - Specify a weapon to be given.
- Weapon 47
(WeaponName47)<string> - Specify a weapon to be given.
- Weapon 48
(WeaponName48)<string> - Specify a weapon to be given.
- Weapon 49
(WeaponName49)<string> - Specify a weapon to be given.
- Weapon 50
(WeaponName50)<string> - Specify a weapon to be given.